Atos System — 3D Explorer Android · Scientific Orbit Lock
Realtime WebGL model. Orbital positions use the supplied AU specs. Body surfaces are generated live from the exact sorted map assignments copied from the uploaded reference file, and the selected body’s assigned image is projected onto a rotatable 3D sphere in the info panel with map-top locked to north.
Navigation
PSSC calendar / ephemeris
PSSC calendar loading...
Travel / focus
Travel idle.
Visual radius is display-only. The default keeps generated planet spheres visible without making the gas giants overwhelm Atos. Set to 0 for strict physical radius scale. Click halos stay available separately and are off by default. Plateau, Ivory, and catalogued asteroids are rendered extremely tiny; at Visual radius × = 0 they are drawn as depth-tested WebGL specks at their exact orbital positions. Asteroids are capped so none appears larger than Plateau or Ivory. The selected body can be hidden without clearing its focus or info panel. Bijarid colony points of interest can be toggled independently from the asteroid bodies. Real-time mode drives orbital positions from the live PSSC clock, and travel mode eases the camera between bodies rather than snapping instantly. Real-time travel can calculate the trip from current separation and a selected km/s speed instead of using a cosmetic duration. When travel completes, the viewer can automatically settle into a slow natural orbit around the destination.
Layers / Lighting
Cities
City markers are controlled independently from Points of Interest. Names in this list open the relevant MicrasWiki city section or Southern Strait page in a new tab.
Points of Interest
Points of interest include Bijarid colony markers in the asteroid belt, three historic red-dot sites on Tarsica, and Micras landmark markers re-aligned to the supplied 1376×768 reference overlay using the exact detected red-dot centers. They are controlled by the Points of Interest toggle.
Artificial Satellites
Artificial satellites around Micras are listed separately and can be toggled by nation. Turn on only BVR, only Çakaristan, or both at the same time. BVR satellites keep the exact uploaded BVR flag image; Çakaristan satellites are marked with the supplied Çakaristan-style flag. They are rendered as a transparent overlay and do not replace, hide, or resize any planet or moon. City-Lights uses the latest Micras night-side city map with no visible gradient or grid, preserving the denser urban network while keeping the glow natural and restrained.
Find / focus
Mouse: drag to orbit, wheel to zoom. Shift-drag or right-drag pans. Click a visible body to select; optional click halos can be turned on if needed. Scientific orbit lock: the sequence, parent-child hierarchy, semi-major axes, periapses, apoapses, inclinations, periods, radii, and other table values are preserved from the supplied Atos System architecture. Body positions and orbit paths are exact AU-scaled renderings from those values. Ring rendering and visual body radius are display-only and do not alter orbit geometry. Lighting is computed from Atos alone. Atos lighting uses the Sun at the center: the day side of every body faces inward toward Atos in world space, and the night side faces outward away from Atos; turn it off for the older flatter presentation. Mutual shadows use a scientific hierarchy: parent bodies can eclipse their moons, large moons can transit non-giant worlds, ringed planets shadow their own rings, and substantial moons cast small local shadows on their parent rings; tiny moon shadows on gas-giant cloud decks are suppressed. HDRI sky uses the uploaded star panorama as a toggleable visual backdrop only — it does not contribute any light, because Atos remains the sole light source. Atmospheric haze and volumetrics are rendered as depth-tested WebGL atmosphere shells so they remain aligned on Android, including Visual radius × = 0. Atos now uses its own dedicated solar texture with smaller, more realistic sunspot groups, sharper mutual shadows, and a slightly expanded soft volumetric corona that remains visible from nearby planets. Planets reset north-up by default; maps are horizontally flipped in this build.
Selected body
Atos
Rotatable 3D surface map
Scientific scaling
One AU-to-scene scale is used for planet orbits, moon orbits, and physical radii. When visual radius × is 1, body disks are true-scale and most planets/moons are sub-pixel at full-system view. Halos are separate selection aids and do not represent size.
System architecture lock
Architecture and exact orbit order are preserved as, with catalogued belt asteroids embedded as capped specks:
Eos → Micras/Tarsica → Pyros → Indigo/Plateau/Momiji/Ivory → Asteroid Belt →
Chrysos/Fenrir/Lukedu/Agnis → Thalassa/Styx/Faun/Silenus/Ampelos →
Nephele/Cato/Sisera/Erasmus → Glinos/Nikolaj → Noctis → Opsithe.
Ring visuals remain horizontal, and visual planet size remains display-only; neither changes the orbits or parent-child architecture.